Darkness over Daggerford

Scourge of the Sword Coast Session 6

The Nameless Cave


Everything’s Better with Pirates

Whosyercon session, with guest dragonborn fighter Sir Xanthrax

Scourge of the Sword Coast Session 5

640x904_12839_Ogre_Skeleton_2d_fantasy_skull_armor_undead_ogre_skeleton_morning_star_warrior_picture_image_digital.jpgHarpshield Castle part 2

Scourge of the Sword Coast Session 4

Harpshield Castle part 1

Scourge of the Sword Coast Session 2

Julkoun part 1, with guest dwarf fighter Trig

Scourge of the Sword Coast Session 1


  • Start of the new campaign
  • Daggerford and Julkoun environs
Everything's Better with Monkeys

On the road to the town of Daggerford, where the party planned to find work as sellswords, the characters were engaged to deliver a message to a neighboring town. On the way through a remote patch of dense forest, however, the party was assailed by monkeys who grabbed and carried off as much of the party’s belongings as they can – including the message pouch! The party pursued the thieving simians to a long-abandoned temple, where greater challenges await.

The party recovered a Wand of Magic Missiles from the abandoned temple’s altar, after defeating the animated statue that guarded it!

The Cleansing of Wraithwood Caverns

Long ago, in a forest since known as Wraithwood, a powerful necromancer named Nal’ild performed a series of dark rituals that enabled him to transcend mortality and become a lich. Though the lich has long since left, traces of the necrotic rituals still remain that prevent the forest from healing. Lately the evil seems to be leaching into the land, with crops blighting, insects growing larger and more ravenous and attacks by nighttime predators becoming more frequent.

The party was contacted by a human druid named Dynden Ryntos, who wished to hire the party to help him cleanse Wraithwood Cavern of the necrotic magic that lingers there. He gave the group five special ritual scrolls to be used to dispel any necrotic ritual circles left inside of the cavern. The party braved the perils of Wraithwood Cavern, the very place the rituals were performed, in order to extinguish the necrotic energy that remains.

In their explorations, the party encountered stirges, a howling wraith, evil cultists and a giant carnivorous plant.

Night of the Living Dogs
The party's first encounter, driving off a goblin raid

The party stopped at the isolated home of a farmer who reports “queer doings” at night Splug.jpglately. The farmer was so spooked, in fact, that he recently acquired a pair of guard dogs. Unbeknownst to him, the nocturnal prowlers were goblins, who don’t like the presence of the dogs one bit. Unbeknownst to the party, the goblins picked that very night to stage a raid to rid themselves of the hated beasts. Unbeknownst to the goblins, the party was camping there the night of their raid.

The party slew the entire raiding party of eight goblins and its leader, Creck, saving both the farmer’s dogs from being slain.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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